Exhibited first in 2006 with 5 sequences, Fallen is a looping 3d animation of a monstrous creature who falls, repeatedly, through empty space. Simulated dynamics and special effects are used to generate the characters behavior rather than keyframes. I’ve recently expanded the animation to 15 sequences and re-rendered it with a white background.
The reason or motivation for the character’s fall is unclear–was she pushed, did she slip or jump? As she falls, she collides with invisible obstacles that make her body slump, recoil, twist, and contort uncontrollably. She is helpless yet resilient; her fall pitiful but mesmerizing. As the sequences continue, it becomes apparent that although each fall is different, there is no change, nothing develops or suggests a narrative progression that might eventually arrive at a culmination or conclusion. Fallen is not an event or circumstance but an endlessly variable condition.
Fallen_Suspension presents stills from the animations as a vertical line of small, contorted 3D figures.