portfolio

Nit Pick

 

AllFallDown

AllFallDown depicts a creature coping with feet that are stuck to the ground and a body that grows uncontrollably. (in progress)

View larger version here. 1st viewing may be rough; subsequent viewings will be smooth.

Character Study: Walker (v2)

Excerpt of evolutionary simulation–February, 2010.

Character Sketch is a project that explores the expressive potential of animated characters whose morphology and behavior emerge from creatively calibrated computer programs. Like genetic code, the programming of these characters defines a set of physical and behavioral traits, predispositions, but not how the characters will react to a given set of circumstances. The situation for Walker is that he has twenty seconds to scramble as far as possible from the starting point. Next, nine siblings, each programmed a little differently than the first Walker, also endeavor to roll, strut, twist, flop, or lunge as far and as quickly as they can. The two most accomplished are selected and advance to another round where the challenge is repeated. They are joined by eight new Walkers whose capabilities are random mutations of the previous generation’s traits. This cycle is repeated thousands of times.

A scientist might instigate this simulated evolutionary process to measure a creature’s ambulatory fitness and efficiency. For artistic purposes, however, distance travelled is not the point. What matters to this investigation is how the characters devise locomotion, their improvisations of motion and idiosyncratic attempts to accommodate their circumstances. Their gestures, unrehearsed responses and spontaneous adaptations, evoke a surprising degree of empathy and resonate with ineptitudes and comic contradictions we might recognize in ourselves. These computer generated scenes, then, become metaphorical trial runs for learning to cope, or not, with imposed, difficult, and indifferent circumstances.

Fallen

Fallen is a short, looping video of an animated creature who falls, repeatedly, through space. She is already falling when she enters the top of the view, and as she continues to drop, invisible obstacles alter and redirect her downward trajectory. Her facial expression remains constant as she drifts peacefully, slides across an unseen surface, stalls, then twists and crashes violently. The language of her her body, however, expresses mercurial states of euphoric abandon, pain, dismay, courage, longsuffering, acceptance, panic, and relief.
1st viewing may be rough. Subsequent viewings will be smooth.

Fallen_Suspension

Dimensional Figures at NIU Museum

Murmur

Human Nature: Future Worlds–Indiana University

Hydra

Artifacts and Anomalies–Peter the Great Museum

Peter the Great Museum of Anthropology and Ethnography, Russia’s first museum, was established by Peter the Great shortly after he founded the city of St. Petersburg in 1703. Peter established his museum by giving to it the artifacts from his own cabinet of wonder. As a result, Peter the Great Museum is still referred to locally as the kunstkamer, or art cabinet. An exhibition of artifacts from Peter the Great’s cabinet of wonder combined with my work was mounted at the museum during the summer of 2003 and titled Artifacts and Anomalies: Cabinets of Wonder and the Play of Technology.

Today in Paradise–Roda Sten, Sweden

Teratology

Disfigure

LegsAllRound

Reflex

TryPod

WheelClawsTeeth

Cabinet of Wonder

Body In Mind

All Fall Down

Rover (Large and Small)

Trespass

Acephilopod

Ellipsis Maker 2

watmon

Magna Matter

Anesthetic